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Donkey kong 3 arcade art
Donkey kong 3 arcade art










donkey kong 3 arcade art donkey kong 3 arcade art

Prev of 13 Next Prev of 13 Nextĭonkey Kong Country: Tropical Freeze (2014)ĭonkey Kong Country returned in Donkey Kong Country Returns, a game that very closely adhered to the style Rare solidified in 1994. However, those later games stuck very close to Countrys established look, which may indicate that Nintendo viewing the King of Swing look as a mistake. Paon made several more Donkey Kong titles, starting with a King of Swing sequel, Jungle Climbers. The game was developed by Paon, one of Nintendos lesser known Japanese dev partners, which may explain the change in look. And while this trend wouldn't last, Nintendo was confident enough in their longtime character to brand this game's title with the initials "DK" rather than spelling it out for prospective buyers. This Game Boy Advance oddity tried to marry DK's pre-rendered look with that of the old arcade art, and succeeded for the most part. Over the years, Nintendo has barely budged from Rares mid-90s redesign that defined Donkey Kong for a new generation, but the little-known DK: King of Swing was somehow granted a little more leeway than other post-2000 ape adventures.

donkey kong 3 arcade art

Still, as time goes by, it's becoming increasingly bizarre to see this product of mid-90s technology dropped into games with real-time visuals that handily outclass Rare's pre-rendered relics. Its no doubt thanks to the tremendous success of Donkey Kong Country and its many sequel, though 2 and 3 greatly diminish his role, making him the kidnapping victim for a change. Given the CGI rendering standards of 1994, Donkey Kong could honestly look a lot worse, but even with this design being tied to certain technical constraints, it's the one Nintendo's basically stuck with ever since. Donkey Kong Country has a visual flair that says, "Hey! We made this game with computers!" The flashy look meshed well with the tie-centric redesign of DKs Game Boy title from earlier in the year. In the face of escalating console technology, Nintendo stuck to its 16-bit guns and, with the help of UK developer Rare, reinvented Donkey Kong for the MTV generation.












Donkey kong 3 arcade art